NAME = RA'S AL GHUL
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MASTERMIND
PERSONALITY = DIABOLICAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4
POINTS = 200
LAZARUS PIT DISCOVERY
Start the game with a Glyph of Lazarus Pit on this card. Before moving, you may place the Glyph of Lazarus Pit power-side up on any empty space on the battlefield.
THE DEMON'S HEAD
After revealing an Order Marker on this card and taking a turn with Ra's al Ghul, if he is not engaged, you may choose a Ninja or Assassin figure you control that is within 5 clear sight spaces of Ra's al Ghul. Roll the 20-sided die. If you roll 14 or higher, you may:
- move your chosen figure up to 4 spaces and choose an enemy figure adjacent to your chosen figure to receive 1 wound. Your chosen figure then receives 1 wound; or
- choose all enemy figures adjacent to your chosen figure to each receive 1 wound. Your chosen figure then receives 1 wound; or
- choose an enemy figure adjacent to your chosen figure to receive 2 wounds. Your chosen figure then receives 2 wounds.
After using The Demon's Head special power, you may use it one additional time.