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Old June 3rd, 2022, 09:29 AM
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Re: C3G Unit Discussion - Wave 14 ; Booster 2 ; Part 2

Mad Thinker

Even the post reevaluation, toned down version of Mind Games is pretty good, as it can frustrate Order Marker hubs and figures dependent on Order Markers for power triggers. Android Affinity is limited by the "meh" choices when it comes to Androids and I believe was also reevaluated twice (first, overly nerfed, then brought back up). Genius doesn't do a lot for him competitively, but maybe one day.

At this point I'd say he's solid but not a key competitive piece.

2/B+

Malice

The best use of Malice is probably to keep one bubble marker on her card at all times to make her really really hard to kill without auto wounding, then to use a second to slowly auto wound a key enemy figure to death. The ideal way to play her is with a sidekick of some sort who works off of her order markers so you can maintain good turn efficiency while waiting for your auto wounds to do the job. Her attack power is nothing amazing, but her ability to survive attacks is, as well as her ability to get consistent auto wounding.

Pinhead is a really great pairing with her in a competitive setting.

4/A

C3G can be played with official Heroscape, but it's not recommended.


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