View Single Post
  #4112  
Old March 16th, 2016, 09:55 PM
mtl1998 mtl1998 is offline
 
Join Date: June 13, 2013
Location: USA-IN-Marion
Posts: 587
mtl1998 rolls all skulls baby! mtl1998 rolls all skulls baby! mtl1998 rolls all skulls baby! mtl1998 rolls all skulls baby! mtl1998 rolls all skulls baby!
Re: Finding a use for Dünd...

Quote:
Originally Posted by Marro_Warlord View Post

DW8K - 130/1
Dünd - 240/3
Agent Skahen - 360/4
Goblin Cutters x2 - 460/12
Air Elemental - 490/13
Isamu??? - 500/14

DW8K will (hopefully) get in lots of hits before the Yari show up. Once they're gone, the Harqs shouldn't fall with much difficulty. Cutters because I don't want to play Rats. (They can destroy stuff too!) Air Elemental as a roadblock if Yari get too close to the ranged fighters, like Deathdurdler8K. Dünd for the late game or as a way to knock all markers off Kato. Skahen moves him into position and offers a way to beat any Harqs left. Isamu because... He's Isamu?

Iron Golem-100
Anubians x2-150
Cyprien-150
White Wyrmling x3-90
Isamu-10

Very odd, but I think it could work. Iron Golem is for the Deathwalker. The wyrms can take the cutters. Cyprien and the wolves go after Dund and Skahen. My OMs will be everywhere so Dund won't get the chance to be detrimental. Isamu is there for the ultimate showdown with his other self.

If you're not rolling for Stinger Drain, you're not living.
Reply With Quote