Quote:
Originally Posted by Karat
The only potential issue I see is with stacking removed OMs giving you three full turns on turn 1.
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That's actually the intent. The thing is, it's a tricky power. Even if you do pull off the triple turn like you want, that means your opponent gets to take a triple turn right after that because you're now out of OMs (unless you can take out units who have OMs). Also, you can't choose to activate it or not, it's hard to control. Imagine a scenario where your opponent gets initiative and uses Jean Grey to toss Deathbird (who has all three OMs) next to Blob; you now get stuck burning all three of those turns slashing away at Blob who will likely be able to block the attacks, and then your opponent gets to take their other two turns without opposition.
The point of the power is for it to have dangerous potential but to also be very tricky to use, occasionally backfiring and hurting you more then helping. In short, to capture the theme of a berserker who, while very dangerous, can mess up your plans due to their wild nature.