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Old May 30th, 2022, 12:11 PM
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Re: The Book of Armadillo - Design Phase

Quote:
Originally Posted by Zakizzryn View Post
TUNNELING AMBUSH
Instead of moving Armadillo normally, you may choose a non-water space that is within 4 spaces of Armadillo and is no higher than 1 level above his height or 3 levels below his base. If there is a figure on that space, you may move that figure 1 space, ignoring leaving engagement attacks. Place Armadillo on the chosen space and roll an unblockable attack die against all figures adjacent to Armadillo, one at a time. Armadillo rolls 2 fewer attack dice on any turn that he chooses to use Tunneling Ambush.

ROADKILL SLAMMER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move Armadillo up to 4 spaces in a straight line. While moving this way, Armadillo may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice once for all figures Armadillo moved through. Figures without the Super Strength special power roll 1 fewer defense die when defending against this special attack.
Some more edits to keep the powers in line with the rest of our library.

Copy/paste:

TUNNELING AMBUSH
Instead of moving Armadillo normally, you may choose a non-water space within 4 spaces of Armadillo and no higher than 1 level above his height or 3 levels below his base. If there is a figure on that space, you may move that figure 1 space, ignoring leaving engagement attacks. Place Armadillo on the chosen space and roll an unblockable attack die against all figures adjacent to Armadillo, one at a time. Armadillo rolls 2 fewer attack dice on any turn that he chooses to use Tunneling Ambush.

ROADKILL SLAMMER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move Armadillo up to 4 spaces in a straight line. While moving this way, Armadillo may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice once for all figures Armadillo moved through. Figures without the Super Strength special power roll 1 fewer defense die when defending against this special attack.
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