Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I feel like it should be hard to get away from him. Maybe a 3rd power or add text to previous power that is a weaker version of Cyberclaw:
All small or medium opponent's figures that occupy a space adjacent to Ozuul must count 2 extra spaces when leaving that space.
OR easier
All small or medium figures engaged to Ozuul must count 2 extra spaces when leaving engagement.
This makes it so Knights and other 4 move figures cannot get away from Ozuul, and even 5 move figures might have a tough time, depending if there is an elevation change. Also makes it so optimal placement is actually on low ground by hills, which is an interesting mechanic.
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