Quote:
Originally Posted by Scytale
6 Life/4 Defense is quite beefy, but fine for a pure defender. If we go with an attack power (which I'm against at this point) we should lower one or the other.
Love Tether of Logos. Should also add that the figure ends its movement.
Combat Challenge is the better fit. First, his defensive prowess can (and is!) covered by stats. With Tether as the main focus, increasing defense as he takes damage is only cute; it does nothing to change how the unit is played with or against. Combat Challenge, however does, in a good way. That makes it ok for him to stay close to units he wants to protect without worrying about positioning enemy figures or them rotating around him to get to other targets.
Note, though, that the design already outclasses Tandros, whose only advantages are a weak range attack and a Life point.
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Tandros overlap is somewhat concerning, especially because if yall go the Gladiator route he also starts to pick up those synergies too. Tandros gets Cleave too, but that’s usually a nominal bonus.
Would cutting his attack to 3 help? Or should you let Tandros keep his Combat Challenge and go another route?