December 5th, 2012, 03:28 PM
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Join Date: September 9, 2011
Location: USA-GA-FT Moore
Posts: 4,176
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Re: UHS Brainstorming Thread
Major Items to focus on ATM:
Weapons:
Spoiler Alert!
As of the last discussion on weapons, they are to be glyph based items that can be placed on maps in glyph spots, or drafted into an army by using points. As of right now, a point system has not been finished for the weapons yet.
Weapons are also to be in one of the following classes:
Sidearms- Smaller weapons that usually fill niche rolls; dual-weildable
Ex.- M6 Magnum, Type-25 Directed Energy Pistol (Plasma Pistol)
Carbines (For lack of a better name)- Large group of medium-sized weapons with medium to long ranges. Usually used as main weapon by the player.
Ex.- MA5 Assult Rifle, Type-51 Carbine (Covenant Carbine), M7/Caseless Submachine Gun
Close Range- Firearms with little to no effect at medium to long range, but extreme effect at close range.
Ex.- M90 Shotgun
Long Range- Large weapons with extremely long ranges and powerful scopes used for sniping.
Ex.- 99 Sniper Rifle System, Type-50 Sniper Rifle System (Beam Rifle)
Melee- More traditional, non-firearm weapons.
Ex.- Type 1 Energy Weapon (Energy Sword), Type 2 Energy Weapon (Gravity Hammer)
Heavy- Huge, cumbersome weapons that often slow the weilder.
Ex.- M6 Non-linear Rifle (Spartan Laser), Type-52 Directed Energy Support Weapon (Plasma Cannon)
Explosive- Grenade and rocket-firing weapons.
Ex.- M41 Rocket Luancher, Type-25 Grenade Launcher (Brute Shot)
Grenades- Small, one-use, throw-able explosives.
Ex.- M9 HE-DP grenade (Fragmentation Grenade), Type-1 Antipersonnel Grenade (Plasma Grenade)
Energy Shielding:
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