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Old October 10th, 2020, 10:51 AM
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Re: The Book of Shadow King - Design

Quote:
PSYCHIC HOST
At the start of the game, place Shadow King on any empty space in the Astral Plane instead of your start zone, then choose a Unique Telepath Hero you control without a Tether Marker on its card and place Shadow King's black Tether Marker on the chosen Hero’s card. While his Tether Marker is on that card, the chosen Hero is Shadow King's Tether.

RULER OF THE ASTRAL PLANE
Instead of taking a turn with his Tether, you may take a turn with Shadow King. If you do, for the rest of the round, Shadow King's Tether cannot move or attack. Once per game, if Shadow King's Tether would be destroyed, receives enough wounds to be destroyed, or would have its Tether Marker removed in any way except by this special power, Shadow King instead receives two wounds. If Shadow King is destroyed, remove his Tether Marker from the game.

SHADOW MANIPULATION
If Shadow King would inflict at least one wound on a Manifestation with his normal attack, instead of placing any Wound Markers you may take temporary control of that Manifestation's Tether and immediately take a turn with that figure. At the end of the turn, control of the figure returns to the player who controlled it before the Shadow Manipulation.
Mainly capitalization stuff. I'd have to brush up on the Astral Plane stuff to be more solid on the mechanics, but nothing seems obviously wack.

Note on the blue: this language is missing from M. Bison. I'd either:
a) put it on him when you update the card, or
b) just start leaving it off and define "temporary control" in the rules to mean that you always hand control back after doing whatever the power tells you to do with the figure. (Usually take a turn, possibly just move)
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