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Old June 22nd, 2019, 01:55 PM
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Location: USA - KY
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Re: DC Lantern Corps: public workshop


Miniature used: Heroclix flight stand with dot of yellow paint on it

Bio:
Spoiler Alert!


NAME = YELLOW LANTERN
SECRET IDENTITY = DESPOTELLIS

SPECIES = VIRUS
UNIQUENESS = UNIQUE HERO
CLASS = INSURGENT (should get a different class so Arkillo can't kill him for cheap)
PERSONALITY = TERRIFYING

SIZE/HEIGHT = TINY 2

LIFE = 1

MOVE = 4
RANGE = 1
ATTACK = 1
DEFENSE = 6

POINTS = 70


YELLOW POWER BATTERY 2
Start the game with 2 yellow Battery Markers on this card. Add one to this Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card.

FATAL INFECTION
After attacking with this Yellow Lantern, you may choose an opponent's adjacent Unique Hero that is not Tiny, remove a yellow Battery Marker from this card, remove all unrevealed Order Markers from this card, and place this Yellow Lantern on the chosen Hero's Army Card. This Yellow Lantern cannot take any turns while it is on the chosen Hero's card. After a figure with this Yellow Lantern on its Army Card takes a turn, you must roll the 20-sided die. If you roll 1-5, remove this Yellow Lantern from that card and place it on any adjacent space. If you roll 6-9, nothing happens. If you roll 10 or higher, the figure receives one wound. If the chosen Hero is destroyed while this Yellow Lantern is on its Army Card, this Yellow Lantern is destroyed.

TINY STEALTH
This Yellow Lantern cannot be targeted by non-adjacent figures and only takes leaving engagement attacks from Tiny figures.

FLYING
SUPER STRENGTH

Last edited by Arch-vile; July 22nd, 2019 at 10:14 PM.
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