C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Science Police
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass, just Commissioner Gordon.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Loosely Pass, a little more oomph in Extreme Predjudice might go a long way to making them more fun and worth 80 (maybe 85) points, just add one to their attack when attacking a non-human.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
All Tests Run On:
Slightly Modded Carnival Map
Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? No
- What should be the unit's point value? 90-100 points
- Give a brief summary. Call for Reinforcements is a really strong power and it gives Science Police great field control.
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Squad Test
- Does it pass, Yes or No? No
- What should be the unit's point value? 90-100 points
- Give a brief summary. What I said above.
Units:
Science Police x3 (240) VS Beat Cops x4 (260)
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Squad Test
- Does it pass, Yes or No? No
- What should be the unit's point value? 90-100 points
- Give a brief summary. Same as before.
Units:
Science Police x3 (240) VS Street Thugs x3+2 (~260)
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Army Tests Run On:
Alkali Lake
Army Test
- Does it pass, Yes or No? Maybe
- What should be the unit's point value? 70 points, they didn't achieve much this battle.
- Give a brief summary. Call for Reinforcements didn't trigger any this game, so it's not surprise they didn't do much. Mostly just poor luck for them.
Units:
Science Police x4, Commissioner Gordon, Batman (Terry), Robin, Alfred, Green Arrow (Oliver), Black Canary and Echo (1210) VS Kingpin, Hired Guns, Electro, Absorbing Man, Bullseye, Lex Luthor (Battlesuit) (1200)
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 80 points is ok, but 75 might make them a bit more draftable and OM worthy
- Give a brief summary. Science Police killed Ant-Man, Wasp, 4 Fire Ant Swarms, and stacked 4 wounds on Thor
Units:
Science Police x 4, Commissioner Gordon, Robin, Black Canary, Green Arrow (Oliver) and Punisher (1050) VS Captain America (C3G), Thor, Black Widow, Speedy, Wasp, Ant-Man and Fire Ants x 7 (1050)