I'm glad to see so much interest already!
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Originally Posted by Ulysses
So I'd love to stand on the shoulders of giants here. I've played most of Dignan's Scraps maps and several of Sir Heroscape's. What are your top favorites to draw inspiration from?
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I in general like ones that have smooth yet important movement options, so a couple examples of my favorites are Dignan's Breeze and Sir H's Lush Dark. (Contrarily to BodaciousBlood, I'm not the biggest fan of Sir H's Highway, though that is more due to not liking the symmetry -- Scraps maps are awesome for asymmetry!!
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Originally Posted by Sir Heroscape
Here's a couple I threw together in the last couple days. It's also worth noting that these 2 Scraps are designed to be used from the same BftU set. The set isn't really symmetrical, so each of these maps uses roughly half of the terrain in 1 of the same master set.
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Nice! Awesome to see a pair designed to be built with each other!
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Originally Posted by Flash_19
@ BiggaBullfrog
A few questions for you that I wanted to clarify.
1) Is the idea behind the BftU set that you would use it in combination with either RotV or SotM and use only half the terrain in BftU?
2) What if I wanted to do a BftU set with a terrain expansion? Half of BftU as a master set gives you extremely little to work with....
3) If I decide to feel rebellious and use all of BftU paired with say, Volcarren Wasteland, would you reject it on the principle that it's not a scraps map as defined by Dignan?
4) Can I throw a random Ruin piece onto said rebellious project mentioned in the third question just for a little extra LOS blockage? You know how I like my LOS blockers....
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1) I just looked over Dignan's original rules, and yes, that appears to be what he had set up.
2&3) I don't think I'd reject it. For one, since this isn't a contest with hard-and-fast submission rules, I don't mind going a bit out of the "norm" there.
For two, there isn't that much of a "norm" to start with anyway, and I think this would be a fine way to expand the format in a good way.
4) To be perfectly honest and true to my own perspective, that would actually really bug me. I don't know if that would really "disqualify" a map, or make it bad by any means, but I'm kind of a purist when it comes to sticking to using what the sets give you. It ruffles my feathers a little bit more when I'm trying to consider options for a map pool as that can mess with available terrain (use too many ruins on one map and that can ruin (haha) another for the pool since you'll be missing pieces). (Sir H has some extra ruins thrown in on sets both with and without RotV, and it kind of bugs me when I see it.)
That said, I recognize the desire to use it, and I recognize that we have people with extra ruins around in the area. So I'll kick it around with the other organizers to be sure, but I'd imagine that we could consider using maps with extra ruins (or other pieces, like the Hive (which "technically" shouldn't be used on swamp maps, as per the original guidelines)), but that we would give pretty strong preference to those that don't have extra pieces to make it easier on those building/bringing maps and we don't have a "This has a ruin? I thought it was a swamp map" moment.