Re: The Idiot's Guide to Making a Competitive Army
While it may not be the foremost point in a thread for beginners, I have found that survivability is a major factor in planning an army. Cheap common squads do well because of high numbers. Q9 and the Krav are so effective because they are hard to kill. Raelin is the most valuable hero role player in the game because she helps units stay alive. The same can be said of the Reavers. If you have an army that rarely dies quickly and can chip away at your opponents, you should do just fine in a tournament.
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