I say that Abra should look like this:
Common
Life: 1
Range: 1
Move: 5
Attack: 1
Defense: 1
Something Teleportation:
TBR's card (except change the numbers to 6 or 7 maybe).
If Abra would be damaged by an enemy attack or special attack, or would be affected by a special ability on an opponent's army card, roll the twenty sided die. If you roll a XX or higher, you may place Abra on any empty space within YY spaces (and on the same level?). Abra takes no damage or effects from the attack/ability and will not take any leaving engagement attacks when teleporting.
10-20 points
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Basically I see Abra as a distractor. No offensive power, no defensive abilities, Abra basically just makes your opponent waste attacks on Abra rather than something that has actual value. Could be kind of funny watching your opponent struggle to kill Abra because it keeps teleporting away.