Thread: GameBear's Maps
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Old November 1st, 2007, 09:45 AM
GameBear GameBear is offline
The Silent Cartographer
 
Join Date: July 27, 2007
Posts: 371
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GameBear wears ripped pants of awesomeness GameBear wears ripped pants of awesomeness GameBear wears ripped pants of awesomeness GameBear wears ripped pants of awesomeness GameBear wears ripped pants of awesomeness GameBear wears ripped pants of awesomeness GameBear wears ripped pants of awesomeness
New map: Ayrwode's Bluff. 1 MS + 1 FF
Highlights
Balanced glyph placement
24-hex starting zones
Glyphs
Dagmar - cut through the valley for first strike capability
Gerda - find shelter behind the hill

This map is a truly asymmetric design. I put a bit of effort into ensuring that the map was balanced, but it still needs playtesting. I am not thrilled with the glyph choices - I would have liked to include Astrid - but these are the glyphs that I thought would work best with the map. Random glyphs would probably be ok; I was just concerned that other glyph combinations might have a big impact on how the map plays.

EDIT 02-16-08: The PDF file has been updated - the bridge side starting zone has been rearranged to address balance concerns.

Last edited by GameBear; April 13th, 2008 at 02:51 PM.
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