New map:
Ayrwode's Bluff. 1 MS + 1 FF
Highlights
Balanced glyph placement
24-hex starting zones
Glyphs
Dagmar - cut through the valley for first strike capability
Gerda - find shelter behind the hill
This map is a truly asymmetric design. I put a bit of effort into ensuring that the map was balanced, but it still needs playtesting. I am not thrilled with the glyph choices - I would have liked to include Astrid - but these are the glyphs that I thought would work best with the map. Random glyphs would probably be ok; I was just concerned that other glyph combinations might have a big impact on how the map plays.
EDIT 02-16-08: The PDF file has been updated - the bridge side starting zone has been rearranged to address balance concerns.