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Old October 18th, 2017, 03:04 AM
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Re: Contest Thread - 1 DAY LEFT!

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The Cliffs of Turin

During the Age of Dragons, the Cliffs of Turin were home to a family of fierce dragons who hunted the surrounding lands. All the wise citizens of Valhalla steering clear of the area and passed their healthy amount of respect and fear for the cliffs onto their children and their children's children. The Age of Dragons is now long gone but the lands around the Cliffs of Turin still remain largely abandoned and unexplored. Only the occasional brave treasure hunter would head off into this wasteland to search for the dragons' rumored treasure piles, often never to be seen or heard from again. The War for the Wellsprings has changed this dynamic though, with representatives from every general being sent out to explore this area. Will they find new allies to recruit to their cause, long lost magic items to augment their forces with, or just an opponents soldiers searching those same cliffs?


Cliffs of Turin - VS file

Requirements: 1 RotV & 1 Castle set + 2 Treasure Glyphs placed on Glyph of Brandar locations.
It looks interesting, I wouldn't mind playing on it. What will probably hold it back, it that double spaced figures can't reach the top without flying.
Double based figures can cross the stream without stopping though. That is a nice plus on this map, so plenty of incentive to still take Q9.
While Q9 would still work ok on this map due to his range, I feel like other double spaced units (specifically melee ones) would be at quite a disadvantage. In addition, if one player has all double spaced units left and the other player has even just one unit left he can keep a unit on top of the fortress and make it impossible to end the game. Perhaps a Wannok glyph to prevent that from happening?
When we talk about disadvantages to double-spaced figures, no one's really concerned about hurting Q9. He'll be good on pretty much any map. But like Angear said, figures like Grimnak, Krug, and Brunak are the ones that take a huge knock. And being able to cross a single-space stream is a very negligible advantage when you have ranged figures shooting at you from out of reach.
Their are walls to hide behind and 3 double spaced overhangs to sit under. If you have a double spaced hero vs. a single spaced hero at end game, chances are pretty good that you have more points still left on the board and they will have to come down to fight you if they want to win.
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