Re: Green Wyrmling discussion and playtesting
FWIW I completely agree with the notion that if symmetry is what is motivating a green Ullar wyrmling with counterstrike (which it is, of course), then creating a wyrmling that is uncommon or lacks bonding goes against that synergy in a pretty obvious way, to such a degree that I think it loses the point.
That said, I think the concerns about wyrmlings + 4th being a power build have always been a bit overblown, and a slightly scaled back version of FC like the one I proposed is really fine.
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