Re: Thoughts on Competitive Unit Pricing
This is the most interesting thread I've read in a while, so thanks, ParaGoomba, for resurrecting it.
I do think the 24-hex start zone is what causes some units to not be 'competitively priced'. 36-hexes, 500 points would create a different metagame than 24-hex, 500 points. (Hounds, Arrow Gruts, maybe even some light grok use.)
More interestingly, this thread is all pre-wave 9, so I'm interested to see what everyone has to say after some time with the new units.
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