January 17th, 2014, 08:46 PM
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Join Date: January 25, 2012
Location: USA-ME
Posts: 766
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Re: Maklar the Silver Prince's Customs
Welcome to the World of Custom Creation!
Quote:
Originally Posted by Maklar the Silver Prince
Fyrus, an elf warlord.
Spoiler Alert!
FYRUS
Ullar
Elf
Unique Hero
Warlord
Disciplined
Medium ?(don't have a miniature)
Then go to Auggie's or CoolStuffInc and a mini. I'm sure you could find some inexpensive elf sculpts.
5 life
5 move
1 range
4 attack
3 defense
200 points
ELVEN WAR CHARGE
After taking a turn with Fyrus in which he started movement unengaged, you may move every unengaged elf figure you control up to 4 spaces.
Do you have any Warriors of Ashra? This guy would be awesome with 2-4 squads of them.
2 SWORD DEFENSE
when Fyrus rolls to defend against an attacking figure the most wounds he can take if he rolls 1 shield is 1. If he rolls at least 2 shield no wounds can be given to Fyrus.
This is a cool twist on an old power. I like it.
DOUBLE ATTACK
When Fyrus attacks he may attack one additional time.
He might be a little overpriced or underpriced, depending on who is in his army.
Hmmm... I think he's closer to a correct cost than you think. Play some more battles with him in different armies and see how he feels. You can't be off by more than 20 points.
And the Elite Alsho Mercenaries
Spoiler Alert!
ELITE ALSHO MERCENARIES
Ullar
Elf
Unique Squad of 3
Mercenary
Disciplined
Medium ?(I don't have miniatures for them)
1 life
6 move
1 range
3 attack
3 defense
100 points
HIRED BONDING
At the beginning of the game you may choose one unique squad or hero that you control that is not a mercenary. Before taking a turn with the Elite Alsho Mercenaries, you may take a that unique hero or squad. If that hero or squad is destroyed, destroy all Elite Alsho Mercenaries.
I feel like these guys should have a little bit more of a restriction on who they can bond with. Certain heroes, (such as Cyprien), and certain Squads, (such as Marro Warriors), would be too powerful.
DEFENSIVE AGILITY
When an Elite Alsho Mercenary rolls defense dice against an adjacent attacking figure, one shield will block all damage.
COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent figure, all excess shields count as unblockable hits on the attacking figure.
I not sure how Defensive Agility works with Counterstrike, so if some body could explain, that would be great. They might be a bit underpriced, but I'm not sure.
Same as if the Death Walker 7000 stands next to Torin: The first shield blocks all damage, each shield rolled after that inflicts a wound.
As for thier cost, They're going to be overpriced, if anything. There's a reason there aren't many Unique Melee Squads. (And then there's VC's Varkanaan. )
These two "units" work very well together. Any criticism is greatly appreciated. If anyone has ideas for minis for these guys, that'd be great too.
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