NAME = HAWKMAN
SECRET IDENTITY = CARTER HALL
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MYSTERY MAN
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 220
GOLDEN AGE HEROISM
Immediately after revealing a numbered Order Marker on this card, if all of your unrevealed Order Markers are placed on the cards of Unique Mystery Man Heroes, you may reveal an Order Marker on this card and remove it. If it is:
• an “X” Order Marker, instead of taking a turn with Hawkman, you may immediately take a turn with up to four other Mystery Men you control. During this turn, the chosen Mystery Men cannot attack and you cannot take any additional turns with other figures you control.
• a numbered Order Marker, for the remainder of the round all figures you control add 1 to their Attack numbers and after taking each turn with Hawkman, you may take one additional turn with one other Mystery Man you control, but cannot take any additional turns with other figures you control.
FLYING SYMBOL
SUPER STRENGTH SYMBOL
Spoiler Alert!
Change Log:
1. Posted 12-27-15
2. Post breathing period (12-29-15) defensive bonus changed to just Mystery Men
3. 1-25-16 Golden Age Heroism altered. Original version in spoilers:
4. After initial, Golden Age Heroism altered to activate four Mystery Men on the "X" instead of three.
5. 4/11/15 in Final Editing, wording adjusted on Golden Age Heroism for grammar and flow.
6. 4/16/15 Post On Deck editing, Golden Age Heroism wording update to "Attack number
s."