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Old May 21st, 2017, 01:45 PM
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Re: The Spellbook of Mesmerize - Danger Room Playtesting

Quote:
Originally Posted by dok View Post
Quote:
Originally Posted by Yodaking View Post
Quote:
Originally Posted by dok View Post
I mean, it's fairly pointless to fixate on what the actual result of the roll was. In a normal test of a figure one roll can swing things a lot but you usually have a bunch of rolls involving the figure; here it's literally a single attack that we're looking at. It's just too random and noisy of a data point to really matter. What matters is what the situation was when the spell was deployed - we can infer expected value from that.

In those two cases, it was used to block an attack of 5 (I'm assuming no height for Luke) and an attack of 4 or 5 (depending on height). So it was worth about 20 points before we consider board position and OM security (both of which enhance the value). Neither unit had any special power that makes it more relevant.

The obvious things to test against if you want to see the potential of the spell:
- Magical Defense figures
- Master Motivators and other "if you inflict a wound you get to do X" figures
- Double Skull figures, I guess

On the flip side, you could put a MD figure on a team against an opposing team that has one good special attacker or special wounder. See how easy it is to try to kill the MD figure without ever using a normal attack. Of course this becomes highly dependent on tactics and "tester bias" can become an issue (in either direction).

I'm still of the opinion that anything below 25 basically means "if you're playing an expensive MD figure and you don't include this spell, you're probably not playing the strongest build you could".
You state that the spell blocked Luke Cage's attack of 5, and Iron Mans' attack of 4 (or 5) except it clearly states in the report that both attacks were not blocked and a wound was still inflicted by both attacks.
I said "the spell was used to block", not that it was successful. Admittedly, this was misleading wording - I'll try to be more clear in the future - but I thought it was understandable in context.

Anyway, the expected value of such an attempt is around 20 (more for Selene, less for Raven). Obviously the value it delivers is zero when you take the wound anyway, and well over 20 when you take no wounds, but it's the expectation that we care about.
Okay, here's a post from dok saying that the expected value of an attempt is 20, and that anything below 25 could make it an auto include. Considering that that's dok's opinion, and he doesn't seem to have an issue with 25 or higher, it sounds like bringing this through at 30 would be acceptable, and I would strongly push to move if forward at that point cost. That gives little bit of room to consider that there are a handful of powers against which it's significantly more powerful (Fists of Fury, Master Motivator, Magical Defence), but it should also be remembered that there are significantly more powers it's useless against (any Special Attack or Auto-wounder).


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