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Old April 28th, 2021, 10:03 AM
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Re: Custom Overwatch Figures

It's been a long time since I've played Overwatch unfortunately, but I like how you captured the core of a lot of these characters with relatively simple mechanics! Commenting on the ones that I recognize from the game:

Ana
Ana was one of my favorite heroes to play as in the game, so I'm glad to see that her card also looks really unique.

I love the stats here, though I feel like her class should probably be Sniper rather than Bounty Hunter (I'm not super familiar with the lore past the initial cinematics, though, so it could just be that I'm unfamiliar with where her story goes). I really like Biotic Rifle--the idea of rolling attack dice to heal is perfectly in line with her character, and the D20 roll is probably necessary given her range and healing capacity. I do fear that it'll make her a bit too unreliable to be satisfying, though, since there's so much chance involved with when the heal triggers. Another potential route could be to make it a Special Attack that can only target friendly figures, forcing her to sacrifice a whole OM to heal 1 or 2 wounds, which has a decent opportunity cost.

Sleep Dart is another fun ability for her, though I think that the -1 penalty for minimum spaces is a little less interesting with a max cap of only 5. I could see it being relatively the same mechanically if the range is just up to 5 spaces and the D20 roll is always ~17+, and that would simplify the card a good deal.

Bastion
This is by far the least frustrating version of Bastion that I've seen. I think that you've captured Bastion pretty well. Pretty much the only suggestion that I would have is that instead of pure stat changes, I feel like Sentry Mode should be multiple attacks per turn, but increasing the attack can still represent that without getting into frustrating territories.

D.Va
Is Defense Matrix intended to be not engaged or not adjacent? It will rarely matter in practical terms because few figures can target non-adjacent figures with SAs while engaged, but I think that it's worth clarifying.

For D.Va herself, I think that it would be fun to give her a power to get back into the Mech with enough luck. Something like "After taking a turn with D.Va, roll the 20-sided die. If you roll a 19 or higher..." to revive the mech would encourage taking frantic turns with her to try and get lucky, rather than just letting her sit around and absorb another attack or two after she breaks out of the mech.

Doomfist
This one is right from the tail end of my time with the game, but if I remember correctly, he had a weak shotgun on his knuckles, right? It could be cool to give his normal attack a short range and low attack, but make Rocket Punch boost it considerably if he begins his turn unengaged and is attacking an adjacent figure. Between that power and Meteor Strike, he's already often going to want to end his turns engaged, though, so it might get frustrating for his player when he doesn't kill things on the first attempt.

Overall, nice work on these customs! These take me back to when I used to play Overwatch a lot and make me want to boot up the game again sometime to see all of the heroes that I've missed. If only the days were longer.
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