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Old April 27th, 2021, 05:09 PM
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Re: Interactive Terrain Brainstorming thread

Quote:
Originally Posted by coachmuskie View Post
So I have been working with the Obelisk on Thingiverse:
https://www.thingiverse.com/thing:3646449

I see them with a d20 power when you are next to them.

If a unique hero starts their turn next to a Obelisk and does not leave engagement with the Obelisk during their movement, they roll a D20 and apply the following affect before they attack:

1-5 nothing happens
6-8 -1 defense until you leave the obelisk (bummer)
9-11 counterstrike against normal ranged attacks (it is magical)
12-14 +1 attack until you leave the obelisk
15-17 +1 defense until you leave the obelisk
18-20 teleport to another Obelisk (not sure how to choose if there is more than one more on the board).


this is what I was thinking. You could do less powers that are more powerful, with it harder to get. I like board touchstones that can be chaotic. Kind of a hero support (unless you roll under 8, obelisks can be tricky). They could come in a 2 or 4 pack for the board, depending on board size.
It does need a better name to represent what it does. Perhaps "Rune of Power". As far as the possible abilities it can have, similar to the Hedrons, it seems that there is alot of things packed into one item. Sometimes keeping the item a little more simple is better as far as game play goes. Every turn a card is going to have to be referenced to see what goes on. An interesting idea here would be to give the "Rune of Power" one positive effect, with a lesser negative effect to keep figures from sitting next to a rune the whole game. Instead of focusing on just Teleportation, why not something like. "While adjacent to a Rune of Ivor, you may target an enemy figure from any Rune of Ivor on the battlefield with a normal attack." or something to that effect. Wizards sight, or true sight, or wizards eye is something that could do something like that. Then you could have the user roll to recieve damage for using the power. Something like a 5 or lower, or on a roll of a 1 or something.

Or have a "Rune of Wannok" that allows the user to add attack dice to their normal attack. Afterwards they roll a 20 sided die to roll for damage, and subtract as many extra dice they roll from their roll. Keeping with a simpler theme for the terrain makes it easier for players to use it.
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