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Old January 18th, 2020, 02:04 AM
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Re: Cosmic Terrain Brainstorming Thread

Maybe on top of rolling one less defense die, characters without super strength also roll one less defense die each around, so end of round skulls eventually become auto wounds.


The idea of cosmic tiles giving auto-height advantage on that turn is to give the sense that when moving in space, these characters want to move vertically to where it's best for them to be. Even non-fliers are basically flying, or falling with style. But things are always also always shifting in space.

With the asteroids idea I put up earlier, the ideas make it so super strengthened folk are less cautious about moving around in space, as they are more resilient to space debris.
Figures without Super Strength are going to want to head for terrain by the end of the round, or else risk getting slammed into, so there will be competition for those spaces.
The possibility of having a large asteroid sent hurling toward even a super strength character isn't ideal, because two unblockable attack dice isn't good for pretty much anyone. So even those with Super Strength and flying may still want to head for terrain.

With the ability to knock asteroids around and asteroid positions being reset before every round, I think it could make order marker placement and movement really interesting. There's pros and con's to being on both types of spaces, and it captures the dangers of outerspace, and the dangers of asteroid fields that C3P0 was talking about.
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