Quote:
Originally Posted by GreyOwl
Seems pretty cool, very thematic! However, I think he has too many powers. Five total if you count Flying (I guess we don't normally count SS as one). Tornado Winds and Air Elemental Flying seem a bit redunant, in that they both move figures. So maybe those could be merged into a single power?
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Yeah, I was thinking that too about redundancy. Though, I guess if there's a unit that can move people like that, it could be him.
Well, perhaps to lose one of the powers, we can add Tornado Winds to Tornado Spin Special Attack.
TORNADO SPIN SPECIAL ATTACK
Range 1. Attack 4.
All figures adjacent to Red Tornado are affected by Tornado Spin Special Attack. Roll 4 attack dice once for all affected figures. Each figure rolls defense dice separately. If Red Tornado inflicts at least one wound on a figure
with Tornado Spin Special Attack, you may move that figure up to 2 spaces.
A figure moved by Tornado Spin Special Attack never takes any leaving engagement attacks. A non-flying figure moved by Tornado Spin Special Attack can receive any falling damage that may apply.