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Old February 5th, 2018, 07:38 PM
Heroscaper 101 Heroscaper 101 is offline
 
Join Date: January 24, 2018
Location: USA - CA - Clovis (Town)
Posts: 1,450
Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby!
Re: Heroscaper 101's bestiary

Small

()Fledgling Fires Special Attack Range 5 Attack 3
Common Squad figures roll 2 fewer defense dice against Fledgling Fires Special Attack.

()Wyrmling Bonding
After revealing an order marker on a Red Wyrmling Army Card, before taking that Red Wyrmling's turn, you may take a turn with one other Wyrmling you control.

()Flying
When counting spaces for the Red Wyrmling's movement, ignore elevations. The Red Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When the Red Wyrmling starts to fly, if it is engaged it will take any leaving engagement attacks.

()HORDE ATTACK
You may attack with any 4 Red Ants of Aunstrom you control, even Ants that did not move this turn.

()CUTTING MANDIBLES
Each Red Ant of Aunstrom that did not move this turn may add 1 die to its attack.

()CLIMB X3
When moving up or down levels of terrain, Red Ants of Aunstrom may triple their height.

Last edited by Heroscaper 101; June 1st, 2019 at 06:27 PM.
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