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Old June 12th, 2021, 12:10 AM
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Cleon Cleon is offline
Baron of Beantown V
 
Join Date: April 25, 2007
Location: MA - Pittsfield
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Re: Utah Monthlies 2021

Quote:
Originally Posted by BiggaBullfrog View Post
UTAH MONTHLY JUNE 2021

Location: Game Haven Sandy (9860 S. 700 E. Sandy, UT 84070)

When: June 26th, 1:00-5:00 PM

Cost: $5 (100% of entry fees go to prize support!!)

Format: Rainbow Wars
Pick your favorite generals to represent!

We're turning the format from last month on its head! This time, instead of choosing one general to represent, you need to include figures from at least 4 generals to represent, with at least 75 points from each of those generals. Also, leave your RotV Raelin at home!
  • 600 Point Limit
  • 24 Figure Limit
  • Your army must have at least 75 points from at least 4 different generals
  • Raelin (RotV version) is banned
  • C3V & SoV allowed, Official Marvel NOT allowed because no general
  • Power Glyphs: Unique Attack +1, Move +2, Initiative +8, D20 +1, Wound, Healer
  • Treasure Glyphs: Elixir of Speed, Belt of Giant Strength, Ring of Protection, Scarab of Invulnerability, Brooch of Shielding
  • Four 50-minute Rounds

Raffle: Embrace the Rainbow
If you represent more than 4 generals in your army, you'll be entered into a raffle for a cool prize! (You get one entry for each additional general represented, so 5 generals total is 1 entry, 6 generals total is 2 entries, and all 7 generals total is 3 entries. The 75 point minimum does not apply to any extra generals beyond the first 4 represented.)


Maps:
Spoiler Alert!


Standings:
Spoiler Alert!


PLEASE BE SURE TO RSVP so we can be sure to accommodate maps, prizes, etc. for all attendees. Also, with COVID restrictions, it's required now anyway.
I have a suggestion for my recent map Fantasy...

I’ve played many games on this map and have enjoyed it quite a bit, but the outsides of the map aren’t really used. Maybe they would see more play if I had larger armies (figure count) than I’ve been using, but I still think the outsides aren’t going to be occupied much. The idea was to flank the snow hills, which is still a tactic that should be included, but it’s not as required as I thought it would be since the map is short and there’s road throughout. So, I would add a treasure glyph to each of the outsides, on the rock hex that’s next to the farthest raised 2-hex snow so that it’s touching both of its hexes, which is 7 spaces from each start zone (and is two away from each of the raised 1 hexes on the outside). I think this will probably work with power glyphs on the outside, and treasure glyphs in the middle spots, too, but I like the power glyphs in the middle it’s been a lot of fun playing it like that. I’m reluctant to suggest 4 power glyphs, I guess 4 treasure glyphs could work, I don’t know I’d have to try each of those combinations. But yeah, I think the map needs two glyphs on the outsides, I’d go with two treasure glyphs.
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