June 12th, 2021, 12:10 AM
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Baron of Beantown V
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Join Date: April 25, 2007
Location: MA - Pittsfield
Posts: 4,550
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Re: Utah Monthlies 2021
Quote:
Originally Posted by BiggaBullfrog
UTAH MONTHLY JUNE 2021
Location: Game Haven Sandy ( 9860 S. 700 E. Sandy, UT 84070)
When: June 26th, 1:00-5:00 PM
Cost: $5 (100% of entry fees go to prize support!!)
Format: Rainbow Wars
Pick your favorite general s to represent!
We're turning the format from last month on its head! This time, instead of choosing one general to represent, you need to include figures from at least 4 generals to represent, with at least 75 points from each of those generals. Also, leave your RotV Raelin at home!
- 600 Point Limit
- 24 Figure Limit
- Your army must have at least 75 points from at least 4 different generals
- Raelin (RotV version) is banned
- C3V & SoV allowed, Official Marvel NOT allowed because no general
- Power Glyphs: Unique Attack +1, Move +2, Initiative +8, D20 +1, Wound, Healer
- Treasure Glyphs: Elixir of Speed, Belt of Giant Strength, Ring of Protection, Scarab of Invulnerability, Brooch of Shielding
- Four 50-minute Rounds
Raffle: Embrace the Rainbow
If you represent more than 4 generals in your army, you'll be entered into a raffle for a cool prize! (You get one entry for each additional general represented, so 5 generals total is 1 entry, 6 generals total is 2 entries, and all 7 generals total is 3 entries. The 75 point minimum does not apply to any extra generals beyond the first 4 represented.)
Maps:
Spoiler Alert!
Isenfell: 1 RotV, 1 TT
Brought by:
Fantasy: 1 RotV, 1 RttFF, 1 TT
Brought by:
Forest Fire: 1 RotV, 1 RttFF, 1 VW
Brought by:
Marshall Law: 1 SotM, 1 FotA, 1 TJ
Brought by:
Mine's Rift: 1 SotM, 1 BftU, 1 TJ
Brought by:
The Jabberwock 2 BftU, 1 TJ
Brought by:
Styx and Stones: 1 BftU, 1 FotA, 1 VW
Brought by:
Mayberry: 2 MtCB, 2 RttFF
Brought by:
Standings:
PLEASE BE SURE TO RSVP so we can be sure to accommodate maps, prizes, etc. for all attendees. Also, with COVID restrictions, it's required now anyway.
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I have a suggestion for my recent map Fantasy...
I’ve played many games on this map and have enjoyed it quite a bit, but the outsides of the map aren’t really used. Maybe they would see more play if I had larger armies (figure count) than I’ve been using, but I still think the outsides aren’t going to be occupied much. The idea was to flank the snow hills, which is still a tactic that should be included, but it’s not as required as I thought it would be since the map is short and there’s road throughout. So, I would add a treasure glyph to each of the outsides, on the rock hex that’s next to the farthest raised 2-hex snow so that it’s touching both of its hexes, which is 7 spaces from each start zone (and is two away from each of the raised 1 hexes on the outside). I think this will probably work with power glyphs on the outside, and treasure glyphs in the middle spots, too, but I like the power glyphs in the middle it’s been a lot of fun playing it like that. I’m reluctant to suggest 4 power glyphs, I guess 4 treasure glyphs could work, I don’t know I’d have to try each of those combinations. But yeah, I think the map needs two glyphs on the outsides, I’d go with two treasure glyphs.
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