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Old October 5th, 2014, 01:36 AM
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Re: The Book of Yellow Lantern (Hank Henshaw) - Design Phase

There are places to trim text.

Quote:
Originally Posted by Flame Gryphon View Post
NAME = (YELLOW LANTERN)
SECRET IDENTITY = (HANK HENSHAW)

SPECIES = (CYBORG)
UNIQUENESS = (UNIQUE HERO)
CLASS = (DESTROYER)
PERSONALITY = (NIHILIST)

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 7
DEFENSE = 6

POINTS = ???


KRYPTONIAN DNA
This Yellow Lantern has the species of Kryptonian in addition to the species listed on this the card. When this Yellow Lantern rolls defense dice defends against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

YELLOW POWER BLAST SPECIAL ATTACK
Range 3 + Special. Attack 3 + Special.
Start the game with 4 yellow Battery Markers on this card. Before attacking with this special attack, you must first remove a yellow Battery Marker from this card, if possible. Add 1 to this special attack's Range and Attack numbers for each yellow Power Battery Marker on this card.

MANHUNTER GRANDMASTER
When a figure you control moves with the Manhunting special power, they it may move one additional space. If the figure chosen for Manhunting is destroyed, choose one additional figure for Manhunting for all Manhunters you control. If this Yellow Lantern receives enough wounds to be destroyed, first choose any Android figure on the battlefield and roll the 20-sided die. If you roll 16 or higher, destroy the chosen figure, remove all but 3 Wound Markers from this card, and place this Yellow Lantern on the space previously occupied by the chosen figure. This Yellow Lantern never takes leaving engagement attacks when moved by Manhunter Grandmasterthis special power.

SUPER STRENGTH

FLYING
There's a LOT going on in that 3rd power. Up to 3 different chosen figures? We also use 'special power' when referencing powers on other cards (I know that adds text).

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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