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Old June 14th, 2023, 07:32 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

Played these armies against each other a few times.

Raelin RotV (135)
B-11 Resistance (120)
Ranjit Singh (100)
Tetsuo Tyrell (90)
Izumi Samurai (60)

Death Knights x4 (220)
Taelord (160)
Pyria (120)

With Unique Attack +1 on the board and Ranjit and Taelord respectively, they were both occasionally able to throw some brutal attacks at range. Tetsuo's army won all but the last game. Most of them were close, but when Pyria's team finally won it was a landslide.

After a couple learning-curve games I was better able to leverage their ranged prowess. Iirc Tetsuo once threw 8 Attack (3 + Overclock [5] + height [6] + Ranjit [7] + Glyph [8]) and one-shot Taelord. He only succeeded at one Mind Jack across half a dozen+ attempts, and it was a natural 20. It also amounted to basically nothing as he moved Taelord off his perch (only slightly inconveniencing his army) but didn't do any damage with the attack.

Meanwhile Pyria had both hot and cold high-rolls with her Flamethrowers. The first couple attempts she rolled poorly and went down quickly afterward, but in the last game after taking out Raelin in about a round, she moved in for the SA and consistently lit up a couple figures at a time until the opposing army was gone. Taelord's attack bonus helped early on, and the Death Knights were good for a kill or two, but it was almost a Pyria solo play.

Not a ton of data, but I felt good about both Heroes. Both are decent ranged attackers with completely different upsides. Tetsuo is a fun threat, but it will be rare to leverage his full potential. Pyria always looks boring on paper to me, but more than makes up for it in actual play; she's better off being opportunistic, but you can also take risks that can really pay off.


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