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Originally Posted by Hahma
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Thanks.
Hadn't gotten around to tracking down mini photos yet. Much appreciated. I'll link to the SP now. Things aren't as smooth for me right now because I'm using a back up computer.
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Originally Posted by A3n
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Originally Posted by johnny139
Assuming that the absence of Green Power Battery is a conscious choice (since she's not technically a Green Lantern), looks good to me. Though her defense feels a bit high.
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she has the same power that the original GL Alan Scott had but she doesn't need a ring or battery. She is basically a mutant born with the Starheart power inside her.
BTW I do remember her using the power to make herself intangible, was this not a common thing or just an occasional use power?
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What A3n said. I could see going down to defense 6 due to her having healing ... but she's really not offensively gifted here, so I'm not sure if it's needed.
I didn't see anything in Wiki about intangibility, so it's probably not iconic.
Apparently she has recently developed the ability to control plant life, so I almost stuck in a second power from Floronic Man's card, but decided I'd rather stick with the more time tested version of her.
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Originally Posted by Griffin
For clarity's sake, you may want to put the healing aspect before the charging aspect, otherwise I'm not sure if she has to burn her own marker to heal or not. If she is supposed to burn a marker to heal, then a bullet list may be a better route.
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Good notes. I agree that things can be changed around for clarity there. Wife's birthday today, so I won't have much time on here, but I'll look into that before I update post-breathing period for sure.
Thanks.
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Originally Posted by SirGalahad
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Legacy is listed in the OP already, and it's the correct one.
The other one is Cheshire going by her given name.