Re: C3G Swamp Thing: Design Phase
Hmm... not a bad design, but, yeah, too powerful between the movement and regeneration. I'd either put a cap on the movement (ten, maybe twelve spaces?) or some sort of restriction on regeneration (only on turns where he hasn't moved, or hasn't used The Green?).
His stats seem solid; high attack, which is fitting (wouldn't hurt to bring it to 7, but 8's a good choice, too). Low defense/high life. Not sure what Plant Matter is about, though... what's the argument for it, as an ability?
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