View Single Post
  #12  
Old May 11th, 2010, 08:38 PM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
Images: 186
Blog Entries: 21
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
Re: Punisher - Design Phase

Wow, way too much going on in the attack department for me. Maybe tone down the shotgun to 2 blasts per turn, but "Taking Down the Mob" really needs to be scaled back.

What about just "as long as an opponent controls at least 1 Crimelord, etc, Punisher may attack (normally) 1 additional time"? Or maybe "If Punisher destroys a Crimelord, etc. with his normal attack, he may attack (normally) again (and continue until he doesn't destroy one)"?

I love the skulls = less defense dice mechanic, esp. for "Armor Piercing Rocket." I actually DO like multiple SAs (occasionally) and will support them here esp. (he DOES have an arsenal) as long as they're toned down a little bit.


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
C3V Brainstorm
never not funny
Pepperony - 14/09/13
Reply With Quote