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Originally Posted by Tornado
Interesting. Kind of weird as the duration is quite variable, could be a turn or a round or a whole game.
Really needs rules for how they activate.
This could really be expanded.
C3G has Weather Glyphs if anyone is looking for more inspiration.
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Was thinking the same when looking at the 1 turn stuff. (Tsunami specifically with its OM removal). I'm guessing that its intended as shorter activating weather, and that you'd continue to draw after each round. Though I really don't like the OM removal if that's the case, at the very start of the round. And not sure why Magical Atmosphere isn't just 1 round.
I'll have to check that out. Could help refine a few things here!
Quote:
Originally Posted by Dad_Scaper
I really like this idea. It looks fun.
I glanced through and noticed misspellings of "bonuses" and "descends." Five spaces from any water tile is a *huge* reach for Tsunami. You also might want to offer thematic protection to ice & snow based units in the Blizzard card, as you did elsewhere for other units.
Thanks for sharing!
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Thanks, for catching those. I'll see if I can correct them in photoshop. I'm not the creator of these cards, I bought these almost 5 years ago online.
Tsunami definitely worries me the most and both parties should be aware if it is being used in the deck. I would only personally use it if it were played on an ocean styled map with a lot of bordering water since it doesn't make sense to me with smaller amounts of water or ponds/rivers. What range do you think might be more fair?.. 4 or 3? I could see a snow movement exemption for snow moving figures. Will try and put that in.
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Originally Posted by IAmBatman
It's a really neat idea that could probably use some streamlining and balancing!
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Definitely.
Hopefully, with some community feedback, these can be refined into something better!