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Old May 5th, 2020, 08:52 PM
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti

Map: Desecrated Mine
Glyphs: Dagmar and Ulvania

Army 1: Warforged Soldiers x4, Sgt. Drake V2
Army 2: (C3V unreleased), Morgoloth, Velkhor


Which units survived? 7 (unreleased).

The presence of Velkhor inclined Army 2 to lead with Drake instead of Warforged, which in turn made the Demons lead with Velkhor instead of Morgoloth. Velkhor flew in early for a big 3 wounds on Drake helped by his aura, and Drake's attack back did nothing, letting Morgoloth charge in and land another 2 wounds against a Frailer Drake, who fell shortly after. Velkhor and Morgoloth both died in the ensuing skrirmish against the Warforged, but not without doing significant damage.

How useful were playtesting units' powers and how often did they come into play?

Shields Removed with Frailty Aura: 10
Wounds caused by shields removed: 4 wounds Drake, 3 Warforged
Curse Spirit unit affected: No uniques available when Velkhor died.
Defense rolls affected by Curse Spirit: N/A
Damage dealt with attacks: 3 wounds Drake, 2 Warforged

The presence of Vulnerability Spirit caused Army 1 to lead with their hero, which proved ineffective.

Any additional comments (theme, balance, fun factor with and against)?

Very dominating game from Velkhor. I don't think that's due to the unreleased unit, though. This was a very good matchup for him against a mediocre army, and the dice felt very much in his favor. Regarding the unreleased unit, it's not ideal to have to move Velkhor after them, so you're always taking a gamble getting into position. His mobility means you'll usually get to attack, though, which is nice. I think he'll be decent at best with them as long as his price stays somewhat high, so we'll have to see what his performance looks like in games closer to the style of a master set.
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