After several iterations, I've finally landed on this card for the Wasteland Marauders. For those of you that haven't seen this card in the Pre-SoV Workshop, it is a squad inspired by the "War Boys" from the Mad Max world.
WASTELAND MARAUDERS
VALKRILL
Species: MUTANTS (same as Motley Max)
Type: COMMON SQUAD (squad of 2)
Class: MARAUDERS
Personality: WILD
Stats:
L1
M5
R1
A3
D3
Abilities:
WITNESS ME!
After revealing an Order Marker on the Wasteland Marauders' Army Card and taking a turn with the Wasteland Marauders, if at least one Wasteland Marauder is engaged, you may immediately take a turn with one Warhulk Hero you control.
MUTATED SKIN 14
When a Wasteland Marauder would receive one or more wounds from a terrain effect or special attack, before inflicting those wounds, roll the 20-sided die. If you roll a 14 or higher, ignore any wounds.
INCITE VIOLENCE
Anytime you roll the 20-sided die for a Warhulk Army Card, you may add 1 to your roll for every Wasteland Marauder that is adjacent to that Warhulk.
Outgoing Synergy(that I'm aware of)
Pseudo Bonding: Motley Max, Ogre Warhulk
Incoming Synergy(that I'm aware of)
Valkrill Attack Aura: Skull Demons
The models intended for use are from Pathfinder Battles, City of Lost Omens set. Xulgath Skulker #12 & Xulgath Warrior #13. Both with great availability online, priced at roughly $2 per figure.