NAME = STRONG GUY
SECRET IDENTITY = GUIDO CAROSELLA
SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = BRUISER
PERSONALITY = JOCULAR
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = 215
KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die. If you roll 1-11, place Wound Markers normally. If you roll 12 or higher, you may immediately move Strong Guy up to 4 spaces. After this move, you may choose one opponent's figure adjacent to Strong Guy. The chosen figure receives any wounds Strong Guy would have received from that attack. If Strong Guy does not end his Kinetic Redirection move adjacent to an opponent's figure, place Wound Markers normally. When Strong Guy moves using Kinetic Redirection, he will take any leaving engagement attacks.
SUPER STRENGTH
Original Post:
Spoiler Alert!
Design notes:
9/3 Thread started
- with all the DO's coming out, wanted to get someone in there who needs to attack them
- single ability - channeling kinetic energy for immediate release, enabling more powerful attack, must take damage if unable to redirect energy
- decision to be made about whether own team can attack him to boost his attack
- higher life and defense to represent superhuman stamina and durability - Life to 5, Defense to 6
- superstrength
10/22 Updated Kinetic Redirection to correct turn interruption issue (figure rolling defense against its own attack - Angel then moving on teammate's turn)
10/28 Updated roll to 12 for Kinetic Redirection
11/19 Initial playtest by Griff
11/22 sent to ERB (Eclipse and hi1x4)
11/23 ERB responses returned
11/26 Playtesting Phase
12/02 Proposed to move to Final Editing
12/03 Final Editing Phase
12/08 Cards up and proposed to On-Deck