Re: Toril Army Poll
The Skeleton Archers are really bad : (
They need height for sure but since they only have 4 move - sometimes getting there can be a challenge. You do get to move 4 of them (if no one shoots back) and then once they are in position you can attack with all 4 .. but it does take some time to set up.
They are 'Guards' but not sure if you have room for Warden 816 (or if he fits the homeworld theme).
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I played 3 games with Othkurik + Greenscales a few weeks ago. The army went 1-2. The young black dragon is a little fragile but he makes an excellent assassin if you can pull off the lurking ambush (fly 7, attack 7 - maybe 8 if you get height). You just have to be careful to not over-extend him (especially with a short range breath weapon).
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The Deepwyrm Drow can be more competitive with Shadow or even just Dungeon hexes. Hide in Darkness is great for that random awesome roll to not take any damage - except it won't work against special attacks. Try to eliminate any special attackers first so the Drow can be at their best.
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