September 27th, 2020, 08:51 PM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Putting this up while it's still fresh.
Me: Mimring, Tarn, Pyria, Ukushisa
vs MegaSilver: Q10, Isamu, Velkohr, Velnesh
Went for a 400-ish point "Master Set" style game with several units to test and no Common Squads.
Spoiler Alert!
Round 1 we both led with Squads, his Velnesh and my Ukushisa, both to get at targets we deemed threats. With initiative, on OM2 he was able to Shift through the wall on my side and get height on Pyria as well as tie up the UP with the remaining 2 Velnesh (awesome moves). Unfortunately his 5 dice did nothing to Pyria and the other two attacks similarly failed, despite one getting 3 skulls. UP in turn were able to clear the 2 Velnesh. Q10 moved into Machine Pistol range and killed a Ukushisa. Last 2 UP move toward Q10 but can't engage.
Round 2 Q10 tries Wrist Rockets but UP defense holds. They retaliate with 1 damage. Wrist Rockets again, same result. The Tarn Charge twice (one more would've engaged Q10 and Isamu) but can only attack the last Velnesh, who Blinks away, but still tying things up. Velkhor flies to height on a Tarn, positioning his Aura in the middle of the board, Tarn only rolls 1 shield to 2 skulls and dies (Aura didn't matter). Three remaining Tarn all get attacks this time, another Blink, an Isamu Vanish, and 1 to Velkhor.
Round 3 Ukushisa get initiative this time and do 2 to Q10. Both Wrist Rockets roll 1 skull and do no damage. Tarn attacks get another Blink, a dead Isamu, and another 1 to Velkhor. Q10 finally succeeds in getting both UP in one turn. On OM3 Pyria fails to roast the Velnesh and Velkhor fails to kill a Tarn.
Round 4 Q10 wants to use Machine Pistol on the Tarn since he'd have range to two, but opts for Wrist Rockets on just one target because of the 1 shield minimum on the Aura, and kills it. Tarn still can't get the Velnesh to stop Blinking. Q10 moves around to Pyria and hits for 4 with Wrist Rockets. Mimring takes a max-range Fireline across the board at Q10 (both Pyria and a Tarn in the way of other angles) but doesn't hit. Velkhor brings his Aura to the Pyria fight but can't hit her. Mimring kills Q10.
Round 5 Pyria gets a Twin Flamethrower shot that kills the Velnesh and does 2 to Velkhor, and Mimring finishes him on OM2 (Spirit did nothing since he was last figure in army).
Some thoughts after the game (mainly MegaSilver's): Shift/Blink had lots of good, fun options around/through the wall, made NecroBlade think of where to position figures that weren't actively involved in attacking. Velkhor's concept of reducing defense is good, but the execution is disappointing. The 1 shield minimum made the Aura ineffective, especially felt bad rolling 1-skull attacks knowing that it couldn't help. Velnesh and Ukushisa could probably swap points, the 5A/6D of the UP did a lot of work.
My thoughts for Velkhor specifically: he was just a disappointment. Obviously his Spirit didn't get the chance to be tested, but his Aura did literally nothing. Either too many skulls were rolled and the defender was dead anyway, or only 1 shield was rolled and the Aura couldn't do anything. We talked about it after and thought a possible alternative could be forcing the defender to re-roll one shield, no minimum. That way it still reduces defense (to help the Badru, for example), there is potential to reduce a defense to 0, and it matters against a wider spectrum of rolls. Additionally, we both would like the Spirit better if it mirrored the Aura (like the Viking Spirits). It could also force a one-shield re-roll, no minimum. The other effect this change to both would have is bringing his points way down. Without such potential massive drops in defense, his points could be brought more in line with the results.
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