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Old September 27th, 2020, 08:51 PM
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NecroBlade NecroBlade is offline
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti

Putting this up while it's still fresh.

Me: Mimring, Tarn, Pyria, Ukushisa
vs MegaSilver: Q10, Isamu, Velkohr, Velnesh

Went for a 400-ish point "Master Set" style game with several units to test and no Common Squads.

Spoiler Alert!


Some thoughts after the game (mainly MegaSilver's): Shift/Blink had lots of good, fun options around/through the wall, made NecroBlade think of where to position figures that weren't actively involved in attacking. Velkhor's concept of reducing defense is good, but the execution is disappointing. The 1 shield minimum made the Aura ineffective, especially felt bad rolling 1-skull attacks knowing that it couldn't help. Velnesh and Ukushisa could probably swap points, the 5A/6D of the UP did a lot of work.

My thoughts for Velkhor specifically: he was just a disappointment. Obviously his Spirit didn't get the chance to be tested, but his Aura did literally nothing. Either too many skulls were rolled and the defender was dead anyway, or only 1 shield was rolled and the Aura couldn't do anything. We talked about it after and thought a possible alternative could be forcing the defender to re-roll one shield, no minimum. That way it still reduces defense (to help the Badru, for example), there is potential to reduce a defense to 0, and it matters against a wider spectrum of rolls. Additionally, we both would like the Spirit better if it mirrored the Aura (like the Viking Spirits). It could also force a one-shield re-roll, no minimum. The other effect this change to both would have is bringing his points way down. Without such potential massive drops in defense, his points could be brought more in line with the results.


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