Quote:
Originally Posted by Ericth74
Quote:
Originally Posted by Karat
Well it also gives him a huge threat range. 6 regular move, a 5 range attack followed by a stealth leap and an adjacent special followed by another Stealth leap and normal attacks, but you are right, it does take some setup and luck.
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The range is 5 but the leap is only 3 spaces so if you want to try to combo the range is actually less.
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Quote:
Originally Posted by Ericth74
@ Karat
my feelings are that you might be able to use the full combo maybe once a game. Most of the time after he rushes in it's going to be normal attack and/or stars.
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I can see that. Just making sure you intended that. I see it happening 2-3 times in a 1,000 point game, depending on luck obviously, but when you pull it off you can move up 6 spaces and then use the stars up to 5 spaces away and then leap 3 spaces and attack with the nunchucks and then, if you land a wound, you can leap an additional 3 spaces and normal attack twice giving you a total of up to 12 move that turn with 6 of it ignoring some height.
I just see it potentially being strong, especially if you add in bonuses like Red Skull II.
I suppose I see him still as a specialist but more aggressive. You definitely have him done as an aggressor., I'm just not sure the specialist part is coming through yet. Definitely a cool concept though.