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Old October 8th, 2020, 09:41 PM
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Re: The Book of Green Lantern (Aya) - Assembling

Quote:
Originally Posted by Lazy Orang View Post
INTERCEPTOR NAV COMPUTER
At the start of the game, choose Green Lantern and up to 3 Unique Heroes in your army with Battery Markers on their cards to be Interceptor Crew Members. You may place any Interceptor Crew Members on this card. After revealing an Order Marker on the card of an Interceptor Crew Member that has not yet been placed on the battlefield, you may place that Interceptor Crew Member on an empty space within 5 spaces of another figure you control and take a turn with it, during which it may not move.

LOGICAL COMPUTATION
After rolling the 20-sided die for a special power of an Interceptor Crew Member, you may reveal an "X" Order Marker on this card to add or subtract X from your roll, where X is the number of Battery Markers on that figure's card.

INTERCEPTOR STRIKE
If Green Lantern is on this card, immediately after placing an Interceptor Crew Member on the battlefield with the Interceptor Nav Computer special power, you may roll an unblockable attack die against any figure within 5 spaces of that Interceptor Crew Member. After using this special power, you may use it one additional time.
Trimmed the "you can still reveal OMs" bit from the first power but reinforced that you can actually still get turns with them... my rules lawyering is not as sharp as once it was, so probably good to get a double check from Soundwarp, but I believe it's the turn that's in jeopardy when they're off the battlefield, and not the OM reveal.

I also dropped the "immediately" from Interceptor Strike because I didn't think it was important - no pressing mechanical reason for that to preempt other stuff, may as well leave it off. Makes it easier for things to go first when they really need to, and saves us a word.

I'd also be tempted to shorten "Interceptor Crew Members" down to just "Crew Members" after the first instance. Still clear, preserves the shout-out to what they're Crew Members of, cuts a few words.

Plaintext:

Quote:
INTERCEPTOR NAV COMPUTER
At the start of the game, choose Green Lantern and up to 3 Unique Heroes in your army with Battery Markers on their cards to be Interceptor Crew Members. You may place any Interceptor Crew Members on this card. After revealing an Order Marker on the card of an Interceptor Crew Member that has not yet been placed on the battlefield, you may place that Interceptor Crew Member on an empty space within 5 spaces of another figure you control and take a turn with it, during which it may not move.

LOGICAL COMPUTATION
After rolling the 20-sided die for a special power of an Interceptor Crew Member, you may reveal an "X" Order Marker on this card to add or subtract X from your roll, where X is the number of Battery Markers on that figure's card.

INTERCEPTOR STRIKE
If Green Lantern is on this card, after placing an Interceptor Crew Member on the battlefield with the Interceptor Nav Computer special power, you may roll an unblockable attack die against any figure within 5 spaces of that Interceptor Crew Member. After using this special power, you may use it one additional time.
Plaintext shortening ICM to CM after the first shout-out:

Quote:
INTERCEPTOR NAV COMPUTER
At the start of the game, choose Green Lantern and up to 3 Unique Heroes in your army with Battery Markers on their cards to be Interceptor Crew Members. You may place any Crew Members on this card. After revealing an Order Marker on the card of a Crew Member that has not yet been placed on the battlefield, you may place that Crew Member on an empty space within 5 spaces of another figure you control and take a turn with it, during which it may not move.

LOGICAL COMPUTATION
After rolling the 20-sided die for a special power of a Crew Member, you may reveal an "X" Order Marker on this card to add or subtract X from your roll, where X is the number of Battery Markers on that figure's card.

INTERCEPTOR STRIKE
If Green Lantern is on this card, after placing a Crew Member on the battlefield with the Interceptor Nav Computer special power, you may roll an unblockable attack die against any figure within 5 spaces of that Crew Member. After using this special power, you may use it one additional time.
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