I wanted to make a team of figures that could all be under the same title and then build up a Unique Hero. So I came up with these guys, a hunter figure for each general. Basically Five of the Hunters together make up a fearsome army against any Utgar army. Utgar can challenge any of his foes and Valkrill Knows Each Of them Well.
I'll start off with the figure that started this whole Hunter theme and that is Vydar's Vampire Hunter.
A small village was being attacked by a force of undead vampires and zombies alike. After the undead had their feast, a group of men vowed to learn how to kill these "things". This group took the title of Vampire Hunters. On a trail for revenge, as they hunt down their undead foe, they viscously work together to get the first attack.
In a small village high in the mountains, there was a group of warriors that were seeking how to learn about peace and harmony from a tribe of monks. A Dragon flew into the village and destroyed the monks for not paying refuge to him. After this the small group of warriors declared to learn the way of the dragon and hunt every last one of them for what they do. They call themselves Dragon Slayers.
Ullar was holding a young elf camp on archery. The Ullar scouts were over run by a new group of orc death chasers. The Ullar's scouts had no chance, and the orc army proceeded into the archery camp and destroyed what they could. A few young hunters were able to run into the shadows. After the madness had settled the young hunters gathered together and swore an oath to hunt down all orc figures. They called themselves orc hunters and gain allies the more times they kill an orc. Go for the Orc champion first they say, and then take down the warriors.
People going hunting for sport all the time. Especially hunters of Einar. The Beast Hunters are fierce and love to show off their skill.
A group of dwarves were forging weapons, in a secret location, near a marro hive. Their purpose was to find new abilities and inventions to destroy the marro. The Hive located the dwarves and killed all the scientists working on weapons. The dwarves took an oath to use the weapons against the Marro and hunt them all to extinction. Destroy the hives they say, thats they way, destroy the hive, we are Marro Hunters.
A fierce and famous group of drow hunters have decided to use their skills to get rich. They will hunt anyone just place a bounty on some ones head and they will take them down. Drow Scorpion Bounty Hunters.
Well if you haven't noticed all of the previous Hunters have been Uncommon heros. This is for a reason. Valkrill holds the only Unique Hunter Hero. He is skilled where his friends are not. He has the knowledge of their strengths and skills, he knows the art of the hunt.
After revealing an order marker, you can choose any uncommon hero hunters stats and abilities for this turn. With the werewolf being able to change figures into hunters, their are also other Uncommon figures that he can be affected by.
When used with other hunters, he can move around the map with high attacks. If using all seven hunters, he would have an attack of 7 against a lot of figures, and has range with defense 6 life 6, so points are high for the scenarios that need them to be.
Greater Elementals 10-23-2010
Spoiler Alert!
So what I wanted to do with the Cyclone Elemental was make a figure that would simply scramble everything on the field, thus came about the power "Cyclone Disengage". Kept him in the same stats as the Greater Ice Elemental and wanted him to compliment the Air Elemental. So basically, air elemental stops them, and Cyclone comes through and picks them up.
With the Greater Wave Water Elemental I wanted to create a Tsunami affect that could wash away figures. The power "Tidal Wave". Try and roll to see if you can place some water tiles. note: if this power ever came out, people would love all the water they would get. Also they are a great defense to the water elementals.
Greater Fire Elemental brings back all our molten lava figures. Basically there are only melee units with Molten Lava Resistance, so I made a power to give them range. This also helps out the Fire Elementals, because they can set up and fire with high attack, low range.
For Vydar, I thought and element should be in common with Sudema. A mummy of the desert. So Vydar gets Elemental of the Desert. A new common hero for Kurrok to move through the ranks. Something the elementals not good against, is range squad units. So this addition allows them not to be targeted, but watch out it also helps your opponent...."sandstorm".