View Single Post
  #50  
Old February 3rd, 2021, 09:35 AM
Arch-vile's Avatar
Arch-vile Arch-vile is offline
Archie
 
Join Date: April 17, 2011
Location: USA - KY
Posts: 23,855
Images: 12
Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth Arch-vile is a man of the cloth
Re: The Book of Chief Judge Cal (Opening Insanity)

Wording updates:
Quote:
THE DAY THE LAW DIED!
All Judge and Mercenary figures you control have the class of Enforcer instead of what is listed on their cards.

THE LIVING LAW
After revealing an order marker on this card and before taking a turn with Chief Judge Cal, you must roll the 20-sided die. If you roll:
• 1-10, you must choose 2 Enforcers you control to move 4 spaces each if possible; and
• 11-20, you must choose 2 Enforcers you control and attack with each figure if possible; and
• an odd number, you must remove 1 wound marker from this card and you must choose a figure you control and move 1 unrevealed Order Marker from Cal's card to that figure's card; and
• an even number, you must choose a figure within 5 clear sight spaces of Cal to receive 1 wound and you must choose a figure you control and move 1 unrevealed Order Marker from that figure's card to Cal's card.
Quote:
MOST TRUSTED OF ALL ADVISORS
At the start of the game, you may choose one Unique Insane Hero you control to be Judge Fish’s Companion. Once per player turn, when you roll the 20-sided die for a special power on Judge Fish's Companion's card, you may re-roll that die.

BYSTANDER
Judge Fish cannot attack or make leaving engagement attacks.

SEEK THE MOST WISE COUNCIL OF JUDGE FISH
The first time each player turn a special power moves an Order Marker from Judge Fish's Companion's card to Judge Fish's card, add 1 to Judge Fish's Companion's Move, Attack, and Defense until the end of this player turn.

GONE BUT NOT FORGOTTEN
When Judge Fish is destroyed, you must remove all Order Markers from his Companion's card.
Reply With Quote