Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
My two cents/questions:
what's the point about the "remove wound markers" stuff? why would you care about them since he's going to die at the end of the turn?
and instead of "instead of taking a turn" could it be "before taking a turn" to give them one more chance to do something if they are being sacrificed and hopefully place the hero in a good spot? (maybe that's too powerful?)
also, since it's so wordy and really separate abilities, I think for readability, the powers should be split.
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