Thread: Gen Con 2016
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Old May 11th, 2016, 01:35 AM
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Re: Gen Con 2016

Events list (in progress)

Thursday, August 4 2016

11am-3:30pm
Flex Tourney
Pre-drafted Heroscape army (18 figure, 450 point limit). New matches start as old ones finish. You may play as many matches as you can fit in, and can come and go as you please. Want to run to the dealer hall first? Just start when you come back! Each match played gives 1 point, each win an additional point; up to a max of 8 points. Tourney winner decided by point-weighted drawing at the end.


4pm-8:30pm
Magic: Arena of the Planeswalkers Tourney
6-round, 16-player tournament. Bring a pre-drafted army and spell deck (500 point limit). Games will be played on 3-D (Heroscape) hex maps.

4x400
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 400 point Heroscape armies (No Marvel). Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures.

Monster Mash
Open to all players, 16 positions. 4-round swiss tournament. Players bring a pre-drafted 600 point Heroscape army (no Marvel). The army MUST include at least 450 points worth of Large and/or Huge figures. Army cannot exceed 18 figures.


9pm-11pm
Learn to Play

9pm-1am
Heroscape Open Play (Currently incorrectly labeled as only "Heroscape")
Open play. No structure required, just come and play. Often players plan their own mini-events during the Open Play. See the forums at heroscapers.com for details, or to organize your own.

Dok is organizing a Reverse Draft tournament on Thursday during open play. Click HERE for details!


Friday, August 5 2016

10am-2:30pm
Uniques Only
4-round, 16-player tournament. Bring a predrafted Heroscape army (18 figure, 400 point limit), using only unique figures (squads or heroes). No uncommons, no Marvel.

Heat of the Battle
Open to all players, 16 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 500 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Players take turns placing a card's worth of units, unengaged, on an empty space. Squad figures must be placed adjacent to other friendly squad figures just placed. Battle begins after all units have been placed.

Additional information: Players will roll the D20 to see who places their first card's worth of units. The D20 roll winner can defer, if they choose. The player who places units second will have initiative for the first round.

4x500
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 500 point Heroscape armies (No Marvel). Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures.

10am and 12pm
Learn to Play

3pm-8:30pm
Main Event
Pre-drafted Heroscape army, (18 figure, 600 point limit, no Marvel). Open to all players, 48 positions. 5-round Swiss style tournament with the top 16 players advancing to Day 2. The tournament is played in one hour rounds. See Day 2 for additional details and Day 2 rules.

9pm-1am
Heroscape Open Play (Currently incorrectly labeled as only "Heroscape")
Magic: Arena of the Planeswalkers Open Play (Currently incorrectly labeled as only "Magic: Arena of the Planeswalkers")
Open play. No structure required, just come and play. Often players plan their own mini-events during the Open Play. See the forums at heroscapers.com for details, or to organize your own.

Megasilver is hosting a C3V/SoV tournament during this session of open play. Click here for details!


Saturday, August 6 2016

10am-2:30pm

4x300
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 300 point Heroscape armies, no Marvel. Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures.

Kids Tourney
Kids 12 years or younger only. Players bring a pre-drafted army (500 point, 16 figure limit, Marvel allowed). 1 hour rounds. Prizes will be awarded.

Day 2
Only for the top 16 players from Day 1 of the Main Event. Players bring the same army from day 1. Reverse the whip: you play each opponents army; they play yours.

No prizes just for making Day 2, so if you bring an overpowered army and lose in the first round, tough noogies.

3pm-8:30pm
General Wars
5-rounds. Predrafted army (24 hex, 660 point limit), must all be from the same General. 48 positions.


Sunday, August 7 2016

10am - 2pm
Team Up
4-round. Predrafted Heroscape army (24 hex, 800 point limit, No Marvel), where each player must control within 4 hexes and 100 points of their teammate. Each player must buy a ticket. (2 per team). 16 team slots (32 players)


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Tournaments match up players (or teams) with similar records. So, 3-0 players vs 3-0 players, 1-3 with 1-3, etc. If there are uneven numbers, a 2-1 may be placed with a 1-2, etc. To decide these things, we will use point differential from previous matches using full-card scoring. Games that end on time will also use full-card scoring.

Same deal with deciding who makes Day 2 of "main event". On day 2 itself, we will seed by win record, then have 1 play 16, etc.

I don't always use custom units, but when I do I use Sherman Davies Marvel customs.

Last edited by fomox; July 25th, 2016 at 03:07 PM.
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