Re: Molly Hayes - Vote for Release
POWER FATIGUE
After moving and before attacking, if there is at least one purple Fatigue Marker on this card, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll a 1-6, remove all Fatigue Markers from this card, Molly Hayes' turn immediately ends, and you may not take a turn with Molly Hayes or use her Invulnerable or Super Strength special powers for the remainder of the round. A maximum of 6 Fatigue Markers can be placed on this card. After taking a turn with Molly Hayes, place one Fatigue Marker on this card.
I prefer it if we switch the last two lines.
POWER FATIGUE
After moving and before attacking, if there is at least one purple Fatigue Marker on this card, roll the 20-sided die. Subtract 1 from your roll for each Fatigue Marker on this card. If you roll a 1-6, remove all Fatigue Markers from this card, Molly Hayes' turn immediately ends, and you may not take a turn with Molly Hayes or use her Invulnerable or Super Strength special powers for the remainder of the round. After taking a turn with Molly Hayes, place one Fatigue Marker on this card. A maximum of 6 Fatigue Markers can be placed on this card.
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