Re: The Tome of An Bláth Dúnmharú
The Tome of An Bláth Dúnmharú
Custom Set Nine
Scourge of Éadóchas
(Card by @ DanieLoche ) Homeworld: Grymwold
The figure used for this unit is a Dungeons and Dragons figure from the Savage Encounters set.
Its model number and name are #20/40 Greenvise Vine.
Card Text
Spoiler Alert!
An Bláth Dúnmharú
Hekatiane
Plant
Unique Hero
Spirit
Ravenous
Large 7 3 Life
Move 0
Range 1
Attack 4
Defence 2
Spirit of the Marsh
An Bláth Dúnmharú does not start the game on the battlefield. At the beginning of any round, before placing Order Markers, if an opponent’s figure was destroyed during the previous round, whether An Bláth Dúnmharú is on the board, has not yet been deployed or is destroyed, you may remove all Wound Markers from this card and place An Bláth Dúnmharú on any empty space within 2 spaces of an opponent’s figure. All spaces adjacent to An Bláth Dúnmharú are considered swamp water spaces and whenever a special power on an Army Card refers to an Evergreen Tree or Jungle Piece, it refers to An Bláth Dúnmharú as well.
Undergrowth Tendrils
All opponents' small or medium figures that enter or occupy a space adjacent to An Bláth Dúnmharú, and any opponents’ figures within 2 clear sight spaces of An Bláth Dúnmharú that occupy a swamp water space or are adjacent to an Evergreen Tree or Jungle piece, may not move, except to engage An Bláth Dúnmharú . Figures affected by Undergrowth Tendrils cannot be moved by any special power on any other Army Card. Before attacking with An Bláth Dúnmharú, you may place any small or medium figure within 2 clear sight spaces of An Bláth Dúnmharú adjacent to her.
Helpless Victim
If An Bláth Dúnmharú is only adjacent to one opponent’s small or medium Common figure, that figure may not roll defence dice against An Bláth Dúnmharú. If An Bláth Dúnmharú is only adjacent to one opponent’s small or medium Unique figure, that figure rolls two fewer defence dice against An Bláth Dúnmharú.
130 Points
Unit Bio
Spoiler Alert!
In the heart of Ticalla there is a sickness, a sickness that has been growing since shortly after the War of the Valkyries began. From the depths of the Uncharted Swamp to its south-west, the Marro have grown and spread and tainted everything in their path. The feeble attempts of the Allied Generals to root out and destroy this plague have served only to blight the land with war and bloodshed - once wild, verdant jungle and swampland has been stripped bare of vegetation and wildlife, the roar of guns and the fury of dragons’ breath laying waste to everything. Throughout this time, Hekatiane looked on, her cold fury growing warmer by the day, yet tempered by a knowledge that there was nothing she could do.
No longer. For today, her secret weapon has come to Valhalla.
An Bláth Dúnmharú (The Murdering Flower) - the terror of the Marsh of Éadóchas back in her homeworld of Grymwold, and Hekatiane’s last hope for Ticalla. As much spirit - or demon - as she is plant, she is ageless and deathless, and any who think her vanquished will soon be in for a very unpleasant surprise. She is unconfined by space, and is drawn unerringly to death; all she needs is for one soldier in the opposing army to meet his end, and within moments she’ll be on them, materialising from the earth itself; wrapping them in the organic tendrils she extends beneath the undergrowth; drawing them towards her; devouring them, when they are left alone and helpless. When she is banished, it is only ever transitory; if she can still feel death among you, she will be on you once again.
Human or Elf, Marro or Kyrie, all should take pause: all it takes is one death...
Rulings, Clarifications and Errata
Combinations and Synergies
Spoiler Alert!
Synergy Benefits Received
Official Classic:
N/A
Valhalla Customs:
N/A
Competitive Unit Congress:
N/A
My Classic Customs:
As a Spirit, An Bláth Dúnmharú may be activated by Hanternos's The Ancient Hunt special power.
As a Spirit, An Bláth Dúnmharú may activate Ganimorr's Carrion Birds special power.
Other People’s Customs I Use:
N/A
Marvel and C3G:
N/A
Synergy Benefits Offered
Official Classic:
N/A
Valhalla Customs:
N/A
Competitive Unit Congress:
N/A
My Classic Customs:
N/A
Other People’s Customs I Use:
N/A
Marvel and C3G:
N/A
Immunities, Benefits and Weaknesses
Spoiler Alert!
Disclaimer: Given the sheer number of powers that do not affect Large figures that go uncompiled, it is highly likely this list is not exhaustive and will not be consistently updated. The Customs I Use section is especially likely to contain gaps - if your custom is in my collection, would qualify but is not listed, I can only offer my apologies.
Immunities
Immunities
Official Classic:
As a Large figure, An Bláth Dúnmharú cannot be affected by aspects of certain special powers. These special powers include: Air Elemental's Swirling Vortex, Arkmer's Engagement Strike 13, Black Wyrmling's Fledgling Acid Breath, Braxas's Poisonous Acid Breath, Deathstalkers' Maul, Deepwyrm Drow's Poison Weapons, Drow Chainfighter's Chain Grab, Fyorlag Spiders' Entangling Web, Gladiatrons' Cyberclaw, Grimnak's Chomp, James Murphy's Whip 12, Jotun's Throw 14, Me-Burq-Sa's Paralysing Stare 16, Nakita Agents' Engagement Strike, Pelloth's Lolth's Wrath Special Attack, Rechets of Bogdan's Lethal Sting, Retiarus's Net Trip 14, Shurrak's Knockback 14, Wolves of Babru's Pounce Special Attack, Wyvern's Talon Grab, Zombies of Morindan's Zombies Rise Again.
Valhalla Customs:
As a Large figure, An Bláth Dúnmharú cannot be affected by aspects of certain special powers. These special powers include: Arashara Goshiri's Shifting Sands, Augamo's Ramming, Hoplitron's Shield Push.
Competitive Unit Congress:
N/A
My Classic Customs:
As a Large figure, An Bláth Dúnmharú cannot be affected by aspects of certain special powers. These special powers include: Myji Coven's No More Than Crows, An Bláth Dúnmharú's Undergrowth Tendrils and Helpless Victim
Other People’s Customs I Use:
As a Spirit, An Bláth Dúnmharú is not affected by Brishon's Sea Fret special power. Brishon is a design by my Mum.
Marvel and C3G:
As a Large figure, An Bláth Dúnmharú cannot be affected by aspects of certain special powers. Current Special Powers that Interact Differently with Large figures.
Benefits
Official Classic:
As a Large figure, An Bláth Dúnmharú interacts differently with certain special powers. These powers include: Fortress Door's Reinforced Defence, Shiori's Shuriken Special Attack, Torin's Battleaxe.
Valhalla Customs:
As a Large figure, An Bláth Dúnmharú interacts differently with certain special powers. These powers include: Achillean Gladiatrix's Skewer, Nicholas Essenwein's Bloodborn Rising, Siiv's Quick Stab Special Attack,
Competitive Unit Congress:
N/A
My Classic Customs:
N/A
Other People’s Customs I Use:
N/A
Marvel and C3G:
As a Large figure, An Bláth Dúnmharú interacts differently with certain special powers. Current Special Powers that Interact Differently with Large figures.
Weaknesses
Official Classic:
The Axegrinders of the Burning Forge roll one additional attack and defence die against An Bláth Dúnmharú thanks to their Fearless Advantage special power.
Valhalla Customs:
Major J15 adds one automatic skull to whatever is rolled when attacking An Bláth Dúnmharú due to Breaching Scythe.
An Bláth Dúnmharú may be replaced with a Zombie Hulk when destroyed by an Undead Savage due to Zombie Rises Again.
Competitive Unit Congress:
N/A
My Classic Customs:
N/A
Other People’s Customs I Use:
N/A
Marvel and C3G:
Atom (Al Pratt) rolls one additional attack and defence die against the An Bláth Dúnmharú thanks to his Fearless Advantage special power.
Last edited by Lazy Orang; December 13th, 2018 at 06:46 PM.
|