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Old December 1st, 2008, 11:19 PM
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rdhight rdhight is offline
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Re: The Book of Gorillinators

Quote:
Originally Posted by Soul Shackle View Post
That said, there are units that have a nightmare of a time disposing of the 'Nators, particularly any unit with 2 attack or less and no SA.
In a world where most units throw 2 attack dice, the Gorillinators hold up just fine. They're likely to hit slightly harder than their fellow 2-attack squads: the 2 dice on a figure with 7 move and movement bonding is going to turn into 3 dice from height sooner than that same 2 dice on a figure with a flat 5 move. As for survivability? For a 2-die attack, the chance of punching through 1 defense and Tough is equal to the chance of punching through between 5 and 6 standard defense dice. And to cap it off, once the Gorillinators do get height, an attack of 3 will beat a defense of 3 almost as often as 2 doubled dice. That's right: to an Aubrien or Marro Warrior, a Gorillinator looks disturbingly close to a ranged Minion. By those standards, that 90 points isn't bad at all. They can jump up onto height faster than an Omnicron or even a Microcorp agent and then rain down death from behind that shield of Smoke Powder.

Once the G-nators make the transition to a world of tournament-worthy multiple-attackers who are never going to throw less than 3 attack dice, it's a different story. Going from 2 normal-attack dice to 3 will more than double your chance to kill a Gorillinator with each shot.

Non-draining Stingers will go almost exactly kill-for-kill with G-nators on the level. You could argue that the monkeys will still get height, but then the 120 points they're spending on Nakitas will buy six additional Stingers for the other side. For the price of three Nakitas and six Gorillinators, you can load up on 15 mighty Stingers!

Q9's Queglix gun will kill around two Gorillinators per turn, more if they can't get height reliably. Acid Breath is about the same. Ice Shards are even worse. A Gorillinator, on height, next to a Nakita Agent, gets absolutely nothing to protect himself from Zelrig.

It's fun at first to play such speedy ranged figures, but I'm thinking I should trade mine away. They are just unusable.
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