Quote:
Originally Posted by tcglkn
BLAH BLAH SOMETHING ABOUT BEING GOOD IN WATER
Namorita does not stop her movement when entering a water space. Add 1 die to Namorita's attack and defense while she is on a water space. If Namorita ends the round on a water tile, remove a wound marker from her card.
|
I like it. Why have two powers when you can have one. Now all we need is a name. I'd expect this to possibly be a power that's reused so... how about Skills of the Sea? I don't know. I was going to say Ocean Dweller, but then I realized it sounded to similar to Water Dweller.