Quote:
Originally Posted by Dysole
None of that seems problematic especially when attached to a 4 life, 3 defense figure which means Stargirl should be dying pretty dang quickly even if she's getting a chance to ignore attacks because unlike someone like Mastermind her survivability is basically "ignore one attack once a round". Not troubling and depending on points she could end up being relatively weak.
~Dysole, observationally
|
That's encouraging to hear, I was worried that if we opened up the carrying she'd be too strong of a partner for the likes of the first Martian Manhunter (with her being able to carry when he moves her while also blocking an attack per round).
For what it's worth, I'd like her to end up in the 120 to 150 points range.