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Old March 30th, 2014, 06:26 PM
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Re: The Book of Starro - Brainstorming

You can conserve a little more:
Quote:
STARRO POSSESSION
Start the game with X purple Starro Markers on this card. After moving and before attacking, you may choose an enemy Unique Hero that is either within 5 clear sight spaces of Starro or adjacent to a figure with a Starro Marker on its card, place a Starro Marker from this card on the chosen figure's card, and take temporary control of the chosen figure and its card. If a figure with a Starro Marker on its card receives a wound, return that Starro Marker to this card. Control of the figure and its card returns to the player that controlled it before Starro Possession.

STARRO CONTROL
Instead of attacking with Starro, you may take a turn with up to 2 figures you control with Starro Markers on their cards.

ABSORBED ENERGY SPECIAL ATTACK
Range Special. Attack Special.
Choose 8 spaces in a straight line from Starro. All figures on those spaces who are in line of sight are affected by this special attack. Roll X attack dice once for all affected figures, where X is the number of figures you control with a Starro Marker on their card. Affected figures roll defense dice separately.
Other questions:

Seems incredibly overly powerful. There's no chance of failure to take control of the enemy figure.

Is the only way to release a figure from Starro Possession for it to receive a wound?

There's nothing in the power about OMs. If the player controlling Starro takes temporary control of an opponent's figure with unrevealed OMs on its card, what happens to the OMs? When the figure receives a wound and control is returned, what happens to the OMs that Starro's player may have placed on it?

If Starro places all of its markers, does it seem a little odd that Starro's SA is not rolling an attack die for itself?

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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